GAME/SERVER/STATUS
Our own measurements

Game server uptime and outage history

How often each service we track has actually stopped reporting normal service. These are our readings, taken every five minutes and kept, not figures any operator publishes about itself.

Method

541,292 readings since 23 September 2026

We poll each operator’s own status feed every five minutes and store the result. A service counts as down for a period when two or more consecutive readings show anything other than normal service. Readings where we could not reach a feed at all are excluded from the percentage rather than counted against the operator, because that failure may be ours.

ServiceUptimeIncidentsLast one
Valorant45.13%211 Nov
League of Legends79.76%313 Nov
League of Legends (Brazil)79.76%313 Nov
Teamfight Tactics79.76%513 Nov
Final Fantasy XIV86.20%409 Nov
EVE Online97.80%710 Nov
Call of Duty97.97%413 Nov
League of Legends (EU West)98.41%513 Nov
PlayStation Network98.46%111 Nov
PlayStation Network (Americas)98.46%111 Nov
PlayStation Network (Europe)98.46%111 Nov
GeForce NOW98.52%1314 Nov
Valorant (Asia Pacific)98.56%413 Nov
Valorant (Europe)98.56%213 Nov
Fortnite98.63%310 Nov
Sea of Thieves99.80%214 Nov
Counter-Strike 299.90%121 Oct
Dota 299.90%121 Oct
Steam99.90%121 Oct
Rockstar Games99.95%610 Oct
Apex Legends100%0—
Battlefield 6100%0—
Destiny 2100%220 Oct
Discord100%306 Oct
EA Sports FC 26100%0—
EA app100%0—
Epic Games Store100%130 Oct
Escape from Tarkov100%221 Oct
Fall Guys100%0—
Helldivers 2100%0—
Minecraft100%0—
Nintendo Switch Online100%0—
Palworld100%0—
Rainbow Six Siege100%415 Oct
Roblox100%0—
Rocket League100%0—
Star Citizen100%111 Oct
The Sims 4100%0—
Twitch100%0—
Xbox Live100%112 Oct

Sorted least reliable first. Uptime covers the last seven days once we have that much history for a service, otherwise everything we have. Each service page carries its own incident log with start times and durations.